Tuesday, 30 August 2011

Formula 1 - Belgian Grand Prix 2011




Spa-Francorchamps track map. This is the longest circuit on the calendar, and one of the drivers' all-time favourites
The Race In A Nutshell:
- Bruno Senna locks up and causes collisions at turn 1, loses front wing, gains drive-thru penalty later
- Nico Rosberg took the lead at Les Combes, but fell back after DRS was enabled
- After first round of pit stops, Webber passes Alonso at Eau Rouge (no mean feat)
- Hamilton and Kobayashi collide braking into Les Combes, Hamilton crashes out at high speed
- Vettel capitalises on resultant Safety Car to take lead post-pitstop
- Big gains as Button goes from 13th to 3rd (leading briefly), Schumacher goes from 24th to 5th

Top 5 Finishers: Vettel, Webber, Button, Alonso, Schumacher

Spa, the only race track in the world shaped like a sub-machine gun, is the closest thing Formula 1 has to the Nürburgring Nordschleife in terms of length, history and difficulty (despite it having the longest flat-out section - from the exit of turn 1 to the braking zone at turn 5 - of any track on the calendar). This year's race marked the 20th anniversary of Michael Schumacher's Formula 1 début at this very track. He's gone from retiring on lap 1 in a Jordan car in 1991 to returning 20 years later as a 7-time world champion, Ferrari legend and 6-time Belgian GP winner (including winning it in 1992, just one year later). Contrastingly, the one considered "Schumacher 2.0" went into this race without a single Belgian win to his name. That didn't stop him qualifying on Pole Position by half a second though...

Eventful Start: Michael Schumacher wasn't able to show off his experience, however, as a loose rear wheel lead to a crash in Qualifying 1, putting him stone dead last on the grid. Jenson Button was also caught out by rapidly changing conditions and started the race in 13th place, when he had the potential to start 3rd or better. F1 returnee Bruno Senna, on the other hand, managed to get his Lotus-Renault GP car up to 7th on the starting grid, after controversially replacing Nick Heidfeld for this and the next race at Monza. Whilst a strong qualifying probably gave bosses a good impression of him as a main driver, his first corner of the race probably didn't. As the field piled into the very tight first corner, he locked his brakes after overtaking Mark Webber - who went into Anti-Stall and fell back at the start - and slid straight into Jaime Alguersuari, who was feeling good after a career-best 6th place in Quali and not so good after being taken out of the race so early with broken front suspension. Senna's front wing fell off and hit Jenson Button's car, ripping off his right mirror and some of his front wing and putting the McLaren in the pits and putting him in 19th. Senna was later given a drive-thru penalty and finished an otherwise uneventful race in 13th place. The Toro Rosso of Alguersuari was also pushed into Fernando Alonso, who seemed to come out of it unscathed in the run-off area. Also getting it wrong on the brakes was Timo Glock, who caused a stir at the back of the grid with the two Team Lotus cars, allowing Schumacher to scythe through the chaos and work his way up from 24th and last to 15th place in one lap. His team mate Nico Rosberg got off to a decent start as well, going from 5th to 1st in the first sector and staying there until the activation of DRS on lap 3, which allowed Vettel to cruise back past him with consummate ease. The Ferraris also started well, putting Lewis Hamilton in 5th place (from 2nd on the grid) within the first two laps.

Overtakes Everywhere: A mix of blistering Pirelli tyres (thanks to the cars running a high negative camber angle) and the long track meant it was only lap 4 out of 44 when Mark Webber pitted in for new tyres, opting for the slower, more durable Primes. Meanwhile, Alonso was trying to pass fellow Ferrari driver Felipe Massa, finally doing so at the Rivage hairpin but locking his brakes up and sending both red cars wide. There wasn't quite enough room for Hamilton to immediately capitalise on the Spañard's mistake, but as they finished tussling out of turn 9 Hamilton deployed KERS and went as wide as the tarmac would allow to overtake Massa for 4th just before Pouhon. Fourth became third after Vettel pitted in for more Option tyres. Alonso proved too hard to catch, however, as he pulled away from Hamilton, fired up the backwards rollercoaster of Eau Rouge and sailed past Nico Rosberg on lap 7 to take the lead after starting 8th. A lap later, Hamilton used his DRS to pass Rosberg for 2nd place, becoming one of a few people to undo the German's hard work in the opening laps using the long DRS zone between Radillon and Les Combes. The very next lap saw what's possibly the overtake of the year, as Alonso exited the pits just ahead of Mark Webber, who wasn't letting him get away, flooring it down the hill after La Source to enter the flat out and very dangerous Eau Rouge side-by-side with a double world champion he's had many battles with this year already, and forcing Alonso to back out and prevent what could've been a truly monumental high-speed crash had they collided. After this, Hamilton pitted in from the lead for more Option tyres on lap 11.

Crash and Safety Car:  Unfortunately for Mr. Hamilton, he would only make it another lap and a third on those Option tyres, because as he overtook Kamui Kobayashi, he moved over too early, thinking he'd passed him, and the two bumped wheels in the braking zone for Les Combes. The Sauber survived, but the McLaren, who was in with a shout of winning, speared off into the barrier at high speed and rolled to a halt in the big run-off area, but only after poking the tyre wall. Hamilton wasn't moving in the car for a short period after the impacts, but this turned out to be more a mix of frustration and disappointment rather than unconsciousness. He did seem a little shaken up in the interview afterwards, though. This of course lead to the safety car coming out and bunching the field up, allowing Sebastian Vettel to pit in for more Option tyres, along with three or four other cars. Having pitted from the lead, Vettel was now third, and bunched up behind Mark Webber in 2nd and Fernando Alonso following the AMG SLS Safety Car. After they were released, Vettel overtook Webber around Les Combes as Rosberg made up a place against Felipe Massa using his DRS for 4th place.

Button's Surge For The Podium: Jenson Button in 10th place was part of a three-car battle for 8th with Vitaly Petrov and Sergio Pérez, and as they approached the first corner of lap 18, Pérez braked early, meaning Petrov couldn't overtake Button (who was on the outside) without running into the Mexican, and Button could go round the outside to take 8th while Petrov undercut Pérez on the exit of La Source and won the impromptu drag race down to Eau Rouge. Another drag race was happening in the DRS zone after Eau Rouge, with Vettel chasing and passing Alonso for the lead of the race. Button then overtook Michael Schumacher for 7th place (Schumacher had worked his way up with clever pit strategies and overtaking). Continuing this surge, the Brit then overtook Adrian Sutil's Force India around the outside of Les Combes, and quickly set his teeth into Felipe Massa. Going down the inside of the final chicane, a tight right-left, he ended up side-by-side on the outside of the left corner, but turned in hoping Massa wouldn't bang wheels with him and spin him round. Sure enough, he didn't, and Button took 5th position. Not long afterwards, he was challenging Nico Rosberg for 4th, chasing him through Sector 1 and passing him in the usual place at turn 5. He then started eating into the big gap between him and Webber, a meal he got through quickly when the Aussie decided to pit. Because Alonso and Vettel had also pitted a lap previously, Button was now in the lead of the race. His lead was short-lived however, as Vettel chased him down from turn one, powered up Eau Rouge and passed Button with DRS on lap 32 of 44, who then pitted for more Options. Because the first two qualifying sessions were done in wet weather, everyone had a full set of Option tyres to hand, except for the top 10 qualifiers, who had put a few laps on one set. This would theoretically give Button an advantage, alas the pit stops didn't match up with Vettel's and he was consigned to 3rd place, which is still impresive considering he started in 13th place.

Closing Stages: While Schumacher was DRS-ing Adrian Sutil for 6th place, Vettel pounded round in the lead, Alonso and Webber were battling again in 2nd and 3rd place and Button catching them in 4th. Webber then overtook Alonso in the usual way, and Michael Schumacher started challenging his team mate for 5th place on lap 42 of 44, overtaking him with DRS not long after Jenson Button did the same thing to Alonso to take his 3rd place and a well-earned place on the podium. Michael Schumacher celebrated 20 years of Formula 1 (ignoring the three-year hiatus) by climbing 19 places up the field to finish 5th, just ahead of his valiant team mate Nico Rosberg. 19 places on a 20th anniversary is one place short of a Fun Fact, but then he has seemed one short since his comeback last year, so in a sense it's still appropriate. Felipe Massa suffered a puncture after his final stop and had to come in again, dropping him down to 12th, but he climbed back up to 8th and finished behind a high-scoring Adrian Sutil. Vitaly Petrov came 9th, and Venezuelan Lewis Hamilton enthusiast (not really) Pastor Maldonado rounded out the top 10 and scored his first ever Formula 1 World Championship Point. Just the one, but it still must be satisfying not to be on zero any more. Maybe he'll frame it and put it on the wall... somehow.

And so ends another eventful and gruelling Belgian Grand Prix at one of the very best race tracks in the world. Next up is another European classic, the Italian Grand Prix at Monza. Can the Ferraris score another home victory? Is this apparent return to form for Vettel a one-off, or is the championship all but sewn up already? Find out on the weekend after next!

Click To Enlarge
Images from F1Fanatic.co.uk

Sunday, 28 August 2011

Video Sunday - The Greatest Pony Video...... In The World

Uploaded: 13/8/2011
Running Time: 3:28

WAIT! Don't leave! I haven't been sucked into the "Brony" craze and this is worth watching, only because it's so well made. The lip syncing seems dead-on most of the time. Other than that, it pretty much is what it is.

Called "My Little TopGear: Friendship is Ambitious But Rubbish", the audio from a couple of TG episodes has been used to turn a popular My Little Pony cartoon into the greatest pony cartoon... In The World. It is quite random, but if you don't find the whole Brony thing so annoying, quite funny too.

Wednesday, 24 August 2011

Repost: How the Toyota Camry is Killing Our Dreams

I won't make a habit of reposting other people's writing, but I agree with this article and probably couldn't make the same point better. It's written by Mike Spinelli, an editor at American blog Jalopnik



We received some bad news this week. Mazda's rotary engine died again, while the Toyota Camry just keeps on living. Here's why we should care about the rotary engine, and why no one reads magazines about toasters.

Maybe you've noticed. Cars look like offshoots of the same vanilla bean, their engines perfect little gems of electromechanical efficiency. Drivers slouch behind padded wheels, safe as jade idols swathed in velvet, glazed and untouchable as a pig trotter in a deli case. It's a management consultant's wet dream of a profitable, efficient, predictable, risk-averse automotive world.
This week, Mazda ended production of the RX-8, the last Mazda (or any other make) to be powered by that Reuleaux triangle-spinning figment of Felix Wankel's teenage dream. Love it or loathe it, the visually-distinct RX-8 delivered tons of revvy, twisty-road laughs punctuated by the rotary's characteristic swarm of angry bees. There's little else like it on the road.
On the other hand, there's plenty else on the road like the Toyota Camry, the best-selling car in the U.S. for 13 of the past 14 years.
How the Toyota Camry is killing our dreams
Yesterday, Toyota unveiled — with eye-searing corporate fanfare and a ludicrous paean to meeting car buyers' emotional needs (not just their practical ones) — the updated, 2012 Camry.


Toyota's new Camry was unveiled in a satellite-connected launch party spanning Hollywood; Dearborn; Georgetown, Kentucky where the Camry's built, and the Mets' Citi Field in New York. The pomp and circumstance belied the fact that the new Camry is an improvement by increment of a car that sells like mad despite its designed-in lack of personality.
It's the contrast of these two cars, the Mazda RX-8 and the Toyota Camry, that got me thinking about what cars mean to the people who make them, what they mean to the people who merely drive them and what they mean to the people who read, write and obsess about them.
The Camry has got a pretty decent little upgrade. Its design looks a little nicer, the steering wheel is a little nicer to hold, the dash cluster is a little nicer to gaze at, it drives a little nicer, it gets a little nicer gas mileage and it costs a little less, which is always nice.
And that's nice. Such details are monumentally important when you're competing in a volume-sales segment, where competitive tweaks amplify across a span of millions of cars. But for those of you who don't get off on P&L centers or the sum total of compartmentalized bits, it all may sound a little, well, inconsequential.



And then the Mets' CitiField stadium rotunda in which Toyota had just taken a silk sheet off that new Camry started bobbing and swaying like the Golden Hind, and I started thinking clearly again. Nothing snaps the big picture into focus like a goddamn earthquake in New York City.
What the hell are any of us doing here? Do we care this much about the launch of a toaster or washing machine? No. Why this particular appliance? It's not a teleporter or an Internet search engine that knows in which drawer you put your car keys. Can you blame the public for their steady drift away from automotive enthusiasm, and towards a sensible, value-minded, brand-conscious approach to obtaining personal transportation?
When I was five, I got a Wankel rotary engine model kit as a present. It was so beyond my comprehension that I just tossed the parts around, and the pieces wound up under the couch, out on the porch and at the back of every closet. They clung to the house like stripper glitter. I'd already found out, through a love affair with the RX-3 that Mazdas were cool, but had I been older, I may have been able to put the rotary kit together, and maybe learned a lesson that diverging from a path can be as important as the path itself. Or at least learned what an epitrochoid is.



For most of its life, the weight of the rotary has fallen on Mazda's shoulders. It's the only company that committed to the rotary and its excellent power for its weight and size – and in the process spawned one of the most rabid followings in cardom, as well as a four-rotor LeMans racing engine that was so ridiculously good that race organizers showed them the door. And yet, in a business sense, the rotary is totally pointless in a world where the preponderance of development muscle behind the reciprocating engine has made it an amazingly efficient way to turn a shaft.
But why do we bother doing anything that's pointless. What would Leonardo Da Vinci have done if a management consultant forced him to run a P&L on the Mona Lisa? He'd stab the son of a bitch in the eye with a charcoal pencil. Then he'd go invent the helicopter.
Granted, engines aren't works of art. As intently as we hang on every squeeze, bang and blow of them, engines are instruments of business and regulatory interest. They're not here for our amusement.
But doesn't the world need Mona Lisas as much as it needs toasters? Good question.
How the Toyota Camry is killing our dreamsThese days, Mazda's putting its weight behind a new system of high-efficiency reciprocating engines, part of a wide effort called SKYACTIV. There's no doubt economy matters.
But somewhere deep inside Mazda is a program – now on hold – to create a new generation of aluminum-constructed rotary engines with direct injection. Dubbed 16X, the new rotary would make more torque and be more efficient. Even better, it's a divergent path in a world of sensible, low-risk sameness. Even better, it'll be loaded with character — from those angry bees to its unique feel of power delivery. But you might want to go ahead and pour a little 30-weight oil out in honor of the rotary engine, because if I had to bet, I'd say you'll probably never see the 16X or any other one again. [I actually disagree with that prediction - while the rotary must now be put on hold, Mazda are surely too proud of it to let it go like this, plus they said they would use profits from SKYACTIV to develop "16X"]
The Chevrolet Impala of the mid-1960s offered buyers a choice of 10 engine displacements, from 4.1 liters to 7.0 liters. The 2011 model offered two, largely similar V6s. GM has loads of technical and marketing reasons why this is so, and engine homogeneity has been a fact of motoring life for three decades.
No one ever said we have to love cars, but one thing's for sure; we don't love appliances. If we did, Toaster & Countertop magazine would be flying off the newsstand shelves.
But we do need to dream, and gawk and cheer. And we need more automotive novelty, despite an industry that really doesn't want or need to give it to us. RIP rotary and all you represent.
Image Credit: BlenderGuru

Tuesday, 23 August 2011

Game Review: Test Drive Unlimited 2



Test Hardware: Xbox 360 Elite, Official Wireless Controller

In A Nutshell:

I like:
The idea
Showroom (and test driving cars I can't afford)
Choice of cars
Exploring

I Don't Like:
Driving physics
Sub-standard graphics, sound (~)
Annoying commentary/characters
Quite repetitive single player

RATING: 65/100

I know it's been out since about February, but I finally picked up a copy of Test Drive Unlimited 2 last week. It only cost me £20, and to be honest I'm glad I didn't pay the £40 or so it would've been on release...

I want to make it clear that I liked the old TDU game. Sketchy graphics aside, it was great fun exploring Oahu island in anything you'd expect a millionaire playboy to own, and the "Massively Open Online Racing (MOOR)" worked a lot better than the usual tactic of giving loners a token single player mode and then focusing purely on online multiplayer... right up until some 12-year-old ran into you when you were in the middle of something. This new one seemed like a no brainer, then. Just add newer cars, a new location and bring everything else up to date to make an improved version of a good game.

I'm not entirely sure about this one though. First of all, the graphics are quite dodgy for 2011. Compared to Forza, DiRT, Need For Speed or Gran Turismo, they look about a generation old, more suitable as a late X-Box 1 title rather than an Xbox 360 one. I know graphics alone don't make a game good or bad, but in my head it's generally a sign of overall quality or cheapness in a game, and it didn't look great. The original TDU's graphics left something to be desired too, and the sequel doesn't seem to have moved things on that much. There are noticeable inaccuracies in some of the shapes or proportions (very noticeable for instance in the front of the Aston Martin DB9, which is too chunky-looking), and the environment doesn't exactly look like a countryside version of GTA IV either. See the DBS on the right of the top picture? Hardly going to trick you into thinking it's a photograph, is it? Nor is the SLR in this paragraph. The engine noises also sound like computer-generated imitations rather than recordings (which I know Turn 10 and Polyphony Digital do, and if Codemasters don't record as well then their imitations are a hell of a lot better than this). Cheaply made, perhaps?

Matching this faint disappointment was the driving physics. In case comparisons above to Forza and Gran Turismo have convinced you otherwise, I'd like to be clear that I know this isn't the same kind of game. Those are more like racing simulators - well, GT5 is a full-on simulator - whereas this is meant to be a more light-hearted, perhaps slightly arcade-y game, and arcade-y is definitely how it feels. When Grand Theft Auto IV has car handling with more variety, realism and feel than a committed racing game, even with a controller, something's gone funny. I sort of got used to it after a second go, but it still doesn't feel like I'm in direct control of the car. Sometimes a RWD car breaks traction all of a sudden in a tight corner and just sort of rotates, the immediate corrective opposite lock sending the car darting and fishtailing around until you can calm things down. Not great, but eventually you can keep a lid on it. In the last week, they've added a compulsory update that seems to have changed the driving physics, and it seems to have taken the sensitivity clean out of the accelerator and brake. It's almost like the LT and RT triggers have turbo lag (nothing-nothing-nothing-Something-EVERYTHING). The steering's still pretty vague as well. Maybe it's just me, but while Burnout or Ridge Racer can get away with arcade physics/controls, if a game features real cars, then they should drive like the real cars, otherwise what's the point? There are subtle differences between each car that point towards their real-life counterparts, but in my opinion it's not good enough.

It's not all bad though. Like the old TDU, you can walk around showrooms and look at the cars as you would in real life, except no salespeople approach you. You can open the doors, raise and lower the windows (apparently the game is set in some parallel universe where every car in history has electric windows), even start the engine right there in the showroom, and of course, you can test drive them. This is one aspect where it's better than real life, because yesterday I parked up at an Aston Martin dealer (that also sells a Jaguar XKR and a Lotus Evora) in my VW Golf GTI and could just have a go in a £1.2m Aston Martin One-77. Can I afford a One-77? Heck no, and I won't be able to for quite some time. I also test drove a Bugatti Veyron and the weird Spyker D8 Peking To Paris, which is like a bloated Spyker C8 with four doors, AWD and a smidgeon of off-roadability. The choice of cars is actually very good. While there are a couple of glaring omissions, such as the McLaren F1, Lotus Elise or any Maserati at all, and they still haven't persuaded Porsche to get in on the act, the list of cars is pretty comprehensive and should provide enough to suit all tastes, including people I don't understand who like to race around in SUVs. It could use a little more Japanese metal though. The only ones I've found so far are Nissan's two coupés and a "Hawk-Eye" Subaru Impreza WRX STI (GD). The apparent inclusion of a Citroën 2CV and a 1960s VW Beetle also seems peculiar. Maybe it's a cat-and-mouse thing. As well as cars to blow your winnings on, you can buy houses to keep your cars in (a necessity if you plan on having more than two cars at once), and dress your avatar up, something I really couldn't care less about, to be honest, but it floats some people's boats. I got him something to replace his valet clothes and that's about it.




Audi Q7 with a diesel V12 Twin-Turbo. Because why not?
There are specific championships for the SUVs that take place entirely off-road (another instance where video games are actually better than real life, in that these prestige SUVs are used properly for a change), but some of the trickier time trial events feel like they're really better suited to more agile and less cumbersome rally cars. You can find and retrace these routes in your Impreza or Lancia Delta afterwards, but you won't get anything for it. The best reason to have a Range Rover Sport in your arsenal is for when you want a break from doing lots of events and go exploring. Arguably you could also do this in your Impreza or Delta, but when the going gets hilly, you need a high-riding of-roader. You also feel more like an explorer in such a vehicle, especially when it gets covered in mud. If you're lucky, you will also chance across an abandoned "wrecked car", which you can track down with an automatic proximity sensor. Collect them all to unlock something secret. Making sure you're definitely in uncharted territory is made easy by the map and mini map, which highlight roads (blue) and dirt tracks (yellow) that you've already been on.

A break from events is definitely called for, because OH MY GOD they're boring. I'm still in the early stages, but the first SUV championship was so easy I almost nodded off midway through an Elimination race and hit a huge rock, cutting 7 seconds out of my 21-second lead, which I mostly recovered back. Again, I'm aware that most if not all racing games start out easy, even the GTs and Forzas of the world, but it shouldn't be tedious like this. The only time I might lose is if the aforementioned nodding off starts to happen and I crash by accident. Things pick up with side missions though, which are more interesting. Depending on the mission type, you might have to drive as much like a Burnout game as you can to pump up someone's adrenaline, maintain a high speed for as long as possible, follow someone at a safe distance à la GTA (fairly easy once you find a rhythm), or deliver a stratospherically expensive hypercar somewhere far away in a short amount of time, with penalties for damage and lateness. Pleasingly, these delivery missions involve a lot of long straight roads, so I got a Bugatti Veyron SS up past 250mph on a highway, which was fun.

What's slightly annoying is that each mission type only has one person who always says exactly the same thing, which makes the cut scenes become repetitive. It also makes you believe that a slightly bossy woman in her late 20s/30s (maybe a trophy wife) owns one of every hypercar in the game, the same guy follows you around looking for pumps of adrenaline, and one poor chap is always getting cheated on (he's particularly depressing, because I keep making $4-5000 out of his repeated heartbreak). I wish my avatar could give him a hug. Other recurring characters though, not so much. The young woman who always says one of 5 or 6 phrases on the grid is very '90s and very annoying (how can the "pressure of competition" be really getting to people when it's my first ever race?! What on earth did I walk into?), the cut scenes pre- and post-championship feature very stereotypical characters the likes of which I haven't seen since I grew out of the Disney Channel, and the fact that your character stays mostly silent and doesn't make witty comebacks is very disappointing. The races are also meant to be held in an in-game TV show, and idea that Split/Second executes a lot better.

The real point of this game though is that it's a "Massively Open Online Racing" game, meaning that it works a bit like World Of Warcraft. When you're not in a mission/championship/cut scene, other people who are online (including people you don't know) are all on the map with you. This makes using Ibiza and Oahu in Hawaii as locations a good choice, because they're both very big places when you're travelling by car. Of course, in the area of Ibiza where you start off, there will be a few no0bz and 12-year-olds trying to ruin people's fun, but if you want to get your own back on them in your comparable/faster car, flash your headlights at them and challenge them instantly to a race. You can change how much money you stake in these races in the options menu (where unfortunately you can't tweak the controls to your liking), the challenger sets the finish line and off you go. You can even request a rematch, and if the other person gives up mid-race, you still get their money. I know this from experience - one guy in a VW Touareg challenged me off-road in my RR Sport, and when I thrashed him in my faster Rangie, he challenged me to a rematch and tried to take me out before I'd even got into 2nd gear. I fended him off, left him behind and he gave up, but I still ran to the finish line and got $1000 off him (virtually, of course, not with real money, otherwise it would be Euros in Ibiza). A lot of games are focusing too much on online playing these days, but this system where it's everywhere and you can just casually race someone if you want to works better for this kind of racing game. For me though, it's still not what I'm really interested in. You can also join a "Club" and take part in events they organise, if you want to (you could probably organise one with friends, but sometimes strangers invite you too, in which case you can say yes or no).

I could go on saying I like this but I don't like that, but basically it's an alright game. I can see why there was a pre-owned one in such good condition in Game (suggesting the previous owner gave up on it quite quickly), but I'm not willing to abandon it yet. If I've got nothing else to do, I'll keep plugging away at it every now and again. As a game though, it's a great idea, but unspectacular in execution. I think I prefer the original Test Drive Unlimited, but I'd have to dig it out and play it again to be absolutely sure.

Rating: 65/100
Also Try: Blur, Burnout Paradise, NFS Hot Pursuit III
Test Drive Unlimited 2 is available on PS3, Xbox 360 and PC (Windows)

Ferrari 458 Spider Is Afraid Of Newspapers


It was inevitable, and now it's here. Ferrari has released a video of the new 458 Spider (unofficially the Italian word for convertible), which folds its metal roof (or maybe carbon fibre, details are still scarce) in a similar way to the 575 Superamerica from about 5 years ago, but in two parts instead of one, and hiding under a cover rather then sitting upside-down on the back. According to Ferrari, the use of a folding hardtop instead of rags actually saves 25kg, because the rest of the car didn't need as much doing to it to make it safe enough. They also claim that "The design was perfected to slow and diffuse the air in the cockpit, enabling normal conversation to be held even at speeds over 200 km/h". Surely any conversation held at over 124mph is going to involve screaming anyway? "Why are you talking to me?! Pay attention to the road or SLOW DOWN!" I guess it's just a measure of quality rather than a useful feature to advertise.

One important factor of any drop-top supercar is the styling, and it looks quite busy back there. Because they can't put the air intakes behind the side windows any more, they've had to integrate them into the engine cover. It does look good, and with the roof up it does still look more-or-less like a normal coupé body (apart from the panel lines across the roof), but I'm not sure I prefer it to the cleaner fixed-head Italia with its visible engine through the long back window.

Like the normal 458 Italia, it has a 4.5-litre naturally-aspirated V8 producing 562bhp (570PS), which means 125bhp-per-litre, the highest specific output of any naturally aspirated road engine ever, if I'm not mistaken. Expect the performance numbers to suffer marginally from the extra weight and minor loss in rigidity. For those that buy Ferraris to be seen in though, it's a price worth paying. As for the other price worth paying? Well, Ferrari haven't announced the RRP yet, so I don't know.

Press Release below:



THE NEW FERRARI 458 SPIDER

The world's first mid-rear engined berlinetta [coupé] equipped with a retractable hard top debuts at the Frankfurt Motor Show.

Maranello, 23rd August 2011 - The new 458 Spider joins the 458 Italia, widening the range of Ferrari's mid-rear engined V8s and offering the same uncompromising technological solutions, handling and performance in a refined open-top configuration. It is equipped with a Ferrari patented, fully retractable hard top, a world first for a sports car with this lay-out.

The 458 Spider is powered by Ferrari's naturally-aspirated, direct-injection 4.5 litre V8 which was nominated as the 2011 International Engine of the Year for its engineering excellence in terms of driveability, performance, economy and refinement. The power is transferred to the road by Ferrari's class-leading dual-clutch F1 paddle-shift transmission through the sophisticated E-Diff, itself integrated with the F1-Trac traction control and high-performance ABS for maximum handling dynamics.

Certain features, such as its accelerator pedal mapping and the damping of the multilink suspension, have been calibrated to guarantee maximum sportiness and absolute driving pleasure with the top down, in line with Maranello's exclusive spider tradition. Even the engine soundtrack has been honed to ensure that the car's occupants are completely captivated by the drop-top driving experience.

Entirely in aluminium, the hard-top solution adopted for the 458 Spider offers a number of advantages over the traditional folding soft-top, including a reduction of 25 kg in weight and a deployment time of just 14 seconds. Fully integrated into the styling of the car, the hard-top was engineered to fit neatly ahead of the engine bay without compromising aerodynamics or the performance of the car. The small space needed to house the roof enables the designers to include a generous rear bench for luggage behind the seats.

The rear of the car is characterised by innovative forms with the buttresses designed to optimise the flow of air to the engine intakes and the clutch and gearbox oil radiators. For maximum comfort whilst driving top down the 458 Spider features a generously-sized adjustable electric wind stop. The design was perfected to slow and diffuse the air in the cockpit, enabling normal conversation to be held even at speeds over 200 km/h.

New technical solutions adopted for the chassis guarantee identical levels of structural rigidity with the roof up or down. The result is a car that is truly exciting to drive, blending extreme performance with the responsiveness that has always characterised Ferrari's open-top berlinettas.

458 Spider technical specifications:




































Dimensions
Length4527 mm (178.2 in.)
Width1937 mm (76.3 in.)
Height1211 mm (47.7 in.)
Wheelbase2650 mm (104.3 in.)
Dry weight1430 kg (3153 lbs)*
Weight/power ratio2.51 kg/CV (7.42 lbs/kW)
Weight distribution fr/r42%/58%
Engine
Type90° V8
Displacement4499 cc (274.5 cu in.)
Maximum power570 CV (425 kW)** @ 9000 rpm
Maximum torque540 Nm (398 lbs/ft) @ 6000 rpm
Specific power output127 CV/l
Compression ratio12.5:1
Tyres
Front235/35 ZR20 8.5”
Rear295/35 ZR20 10.5”
Performance
Maximum speed>320 km/h (>198 mph)
0-100 km/h<3.4 s
Fuel consumption + emissions
Fuel consumption***11.8 l/100 km
Emissions***275 g CO2/km
Gearbox
Dual-clutch, 7-speed F1
Electronics
E-Diff3, F1-Trac, high-performance ABS

* With forged wheels and Racing seats
** Including 5 CV of ram effect
*** Combined cycle with HELE system (ECE+EUDC)

Sunday, 21 August 2011

Video Sunday - Ken Block Marathon

Welcome to Video Sunday, a new regular feature that's fairly self-explanatory. This week commemorates the fifth video from American rally and stunt driver Ken Block, called Gymkhana 4 (that'll make sense in a minute). Without further ado, here is the first one, a pure and simple motorsport video featuring a 530 horsepower Subaru Impreza WRX STI (GD):

Uploaded: 11/11/08
Running Time: 4:27
Views At Time of Posting: 10,601,664

These will be going in chronological order, so here is Gymkhana 2, "The Infomercial". Like most sequels to videos like these, the 2nd instalment is more self-aware, taking the time to advertise Ken Block's DC products (he co-founded DC Shoes). He uses a 566 horsepower GH Impreza STI here, running (I think) on E85 biofuel, hence the strange sound. Lots of slo-mo camera work this time too, arguably unnecessary at times, as well as bloopers during the credits. There's also a neat trick with a paintball gun, where he donuts around a gunner with his window down and has to avoid being shot in the face.

Uploaded: 1/6/09
Running Time: 7:32
Views At Time of Posting: 28,036,806

The video that throws off the numbering system is Gymkhana 2.1, a sort-of parody featuring the X-Games star's long-time friend and fellow maniac, Rob Dyrdek. Ken drives the same GH Impreza as above, but has to avoid hitting what appears to be a dressed-up go-kart while he does his thing.

Uploaded: 3/9/09
Running Time: 3:49
Views At Time of Posting: 8,788,566

This next one is actually a TopGear film featuring Mr.Block, whom James May describes as "A 'GameStation' character who has emerged into the real world", a description that seems accurate. Guest-starring famous stunt biker Ricky Carmichael.

Uploaded: 18/12/09
Running Time: 
Views At Time of Posting: 4,227,009

Now for the 4th Gymkhana film, Gymkhana 3. Here, Ken Block changes from Subaru to Ford, mirroring his change of alliances in the rally world, where he entered the WRC in a Ford Focus (which became a Fiesta this year). The change has proved controversial with some fans, but frankly it's even faster and lets him do what he does best, so whatever. This time, he's not playing on a nice flat open area, but at L'Autodrome de Linas-Monthléry, an 87-year-old racetrack in France with a 51° banked section that he makes sure to utilise. Using a 650 horsepower Ford Fiesta with AWD, he manages to shred the rear tyres clean off at the end!

Uploaded: 14/9/10
Running Time: 7:42
Views At Time of Posting: 34,948,949

Finally, the most recent one, posted just five days ago (and it already has 5,024,690 views). Because he's using the same car as last time (albeit in a different, unknown spec), a slightly-on-fire Ken Block and his apparent movie team have gone all Hollywood, which I hope is a tongue-in-cheek thing and not seriously a way of pulling in viewers or trying to keep his Internet career alive (which is going a lot better than his WRC career...). Not so much Gymkhana as just wacky stunt driving, Gymkhana 4 "The Hollywood Megamercial" features a cameo appearance by Epic Meal Time, for no apparent reason whatsoever.

Uploaded: 16/8/11
Running Time: 9:16

BONUS VIDEO:
During a skiing holiday, someone thought it was a good idea to put small tank tracks on a modified Impreza WRC. The question you're asking now can be answered with "Well, why not?"

Uploaded: 2/11/09
Running Time: 2:03
Views At Time of Posting: 10,097,914

Next week's Video Sunday will be posted earlier in the day.

Wednesday, 17 August 2011

The New Porsche 911: Don't Tell Me It Looks The Same

First the original 901 in the '60s, then the 996 in the late '90s, now the 991. Here is the third all-new 911 in 48 years.
A world without a Porsche 911 in showrooms is a world hard to imagine. The perennial German sports/supercar has been with us now since 1963, and has evolved many times over the years. First the 901 (changed to 911 after Peugeot had a strong word with them), then the 930, then 964, 993, 996, 997... and now this, the 991. Why they've gone backwards, I'm not quite sure.

But despite this being the seventh-generation Porsche 911, it's only the second time that evolution has leapt forward for what Jeremy Clarkson parrots call "a squashed Beetle", as it's only the third all-new 911 in 48 years. So what's changed?

The Proportions

997.5 Carrera on 18" wheels vs 991 Carrera S, possibly on 20" wheels. Images not 100% to scale, but pretty close
Key to the new 911 is a longer wheelbase. The rear wheels have been pushed 70mm backwards, improving the weight balance while still keeping the engine right out at the back (a new gearbox allowed them to do this). The front wheels have also been pushed forwards a little, but the overhangs (amount of body ahead of/behind the wheels) have been shortened at each end, so it isn't actually a great deal longer. It's also no wider than the outgoing car. As well as improving the handling, the longer wheelbase means the interior is longer, making the rear seats actually usable for a change. The longer interior also makes for a longer roof, which makes for a sleeker profile and looks like it has narrower side windows, but this is likely to be a mere optical illusion, thanks to them being longer.

These changes also make it more aerodynamic, improving top speed and fuel efficiency. Other aerodynamic changes include a straighter back than the outgoing 997, a tiny lip spoiler, new engine air intakes and a slightly pointier nose. Whilst it has a more raked windscreen, the A-Pillars are still relatively upright, continuing one of many 911 traditions and making it easier to see out of than most comparable cars.

The Design Details

991 on left, 997.5 on right
The 911's evolutionary styling has provoked many to say that each generation looks exactly the same. They don't, of course, but the key elements have remained over the years, such as round headlights, the basic shape and so on. However, you can tell the difference if you pay attention. For instance, the three grilles in the bumper are more evenly proportioned than previous years (this isn't something you really need to measure with your eyes or anything nerdy, it should combine with other details to make it just look 'newer' when you see one), and the pointier LED bumper lights are now pushed outwards, with a bit hanging off the side. It also has new headlights, but that's not so noticeable. The 997 has a wide-eyed smiley face, whereas the 991 looks more modern and somehow flatter or wider IMO.

991 Carrera 2S <-- -->997.5 Carrera 2
It's at the rear, however, that the changes are more apparent. The soft, curvy behind of the 997 has been replaced by something a little sturdier, and perhaps more divisive. The tail lights are much narrower, with a single strip of LEDs apparently taking care of both reverse and the indicators. The new lip across the top is what really changes the shape, and is there for aerodynamic purposes (guiding the air off the car smoothly). Speaking of aerodynamics, the pop-up spoiler has completely changed design since its introduction on the mid-nineties 993. Previously, part of the engine cover with the horizontal slats raised up (hinged at the top/front) to improve cooling as well as rear downforce at high speed. Now, however, the spoiler runs around the bottom of the slats, which are now fixed. The hinge (just visible in the above pic) is roughly in line with the lowest/rearmost slat, so it's more of a ] shape. The rest of the now-tiny engine cover can be opened to reveal... nothing. Like an Audi A2, the driver can't access the engine itself, just the stuff they need to access, like fluid reservoirs and the dipstick, a bit like how you can only see the battery and SIM/memory cards when you take the cover off the back of your phone. I wonder what the mechanics who will have to work on these engines are going to make of that...

The Mechanicals
The "Mezger" Flat-Six is dead. Long live the new Direct-Injection flat six. The new H6 was actually first used when Porsche updated the 997 (to what I call 997.5) in 2008/9, but the old engine named after a long-serving engineer at Porsche was still being used in the GT# models, alas no more. The base model 991 has a 3.4-litre engine (down from 3.6) based on that of the Boxster/Cayman S, but producing 350bhp instead of 310 (the 911 needs to keep its distance from the mid-engined models, and is now a little more upmarket inside). The Carrera S has roughly the same engine as before, but with new injectors and camshafts and such like, meaning it now revs to 7800rpm and produces 400bhp. Both engines are more efficient than before, and both are high-revving and naturally aspirated, as it should be.

As I said earlier, the reason the rear wheels could be pushed back to improve the handling was because of the new gearbox. The 7-Speed Porsche Doppelkupplungsgetreibe - mercifully shortened down to PDK - has been in the 997 post-facelift, but to replace the old manual transmission option, they have merely converted PDK to use a gearstick and clutch pedal instead of a computer and some buttons, so the 991 911 will be the first ever road car to have a 7-speed manual gearbox. One assumes that seventh gear sits on top as a cruising gear for motorways, to keep the revs down and improve fuel economy, but who knows? Maybe the GT3/2 (and/or the RS versions thereof) will use much shorter ratios to significantly improve acceleration and utilise seventh for top speed like an F1 car.

Moving away from the powertrain, the platform and structure were designed with weight-saving in mind. The floor, the main structure at each end and most of the external panels are made of aluminium instead of steel, although the rear wing and inner/outer body sides are still steel, along with the front crash structure. The new shell and other weight improvements shave around 30-40kg off a base 911 Carrera. If the whole thing was still all-steel, it would have put on as much as 60kg, because it's around 2.5" longer and has more kit as standard, including 19" wheels (on the basic Carrera).

The Interior


The new interior combines Panamera luxury with 911 tradition, both equally important these days for a new 911. The five dials with the rev counter smack bang in the middle are still present and correct, but the rising centre console covered in fancy buttons is heavily inspired by the Panamera. The interior pictured shows the PDK transmission is still operated by buttons (the closely-related manual is a cost-free option all sports car drivers should tick - this smooth semi-auto is more for dentists and golfers), which I've never understood the point of. Typically, one side changes up a gear and the other changes down - right to go, left to slow, like the foot pedals - but in PDK Porsches, those silver buttons on the steering wheel both do the same thing. Push to go up, pull to go down. Why? It doesn't make any sense. It probably doesn't matter either, as most of the dentists and golfers will just leave it in Auto mode anyway...

When Can I Get Behind The Wheel?

The official debut for the new new 911 will be at the Frankfurt motor show in the middle of September this year, and it will go on sale next year (after which we can expect lots and lots of different versions and special editions to come out over the next 5 years or so). When it does, it will be around 10% more efficient than the old 997, and probably 10% better in every other way too, because that's how Porsche rolls. Gradual evolution works for them, and their knack for honing and fine-tuning always makes their cars the class benchmarks (except for maybe the Cayenne SUV, although that does still sell like crazy). It will probably sound about the same too, which is no bad thing. Even someone who doesn't know a great deal about cars could pick out a Porsche's flat-six engine note, and it means that GT and endurance races will still have the same backing track as they have now for decades.

Images "borrowed" from Jalopnik, extra information found on TopGear.com

Monday, 15 August 2011

SPOTTED: The New BMW 3-Series




Y'know, it's not really wise to have a photoshoot of a new model in a place where car spies can get to you, especially not when you're still heavily camouflaging the prototypes. That would make the camo somewhat pointless. Still, it does at least mean that we know what the new BMW 3-Series looks like: a smaller 5-Series.

Still, BMW must know themselves that all they need to do with the new 3er's body is to just make it look like a BMW, and because they've made it look like the 5, which looks like a 7, they have succeeded in that. It will always sell by the boatload because it's a BMW 3-Series, and nowadays they even make sure to make stupid and pointless cars like the X3 and X6 seem like a good idea by making them so well. Thus, a modern BMW that actually has a purpose is bound to be a huge success. Again.

In related news, the next M3 will have a Twin-Turbo 3.0 Straight-Six engine, to replace the naturally aspirated 4.0 V8 with something more powerful and less thirsty, according to British car magazine Autocar. An I6 makes more sense in an M3 than a V8, so this is a good thing, as long as it gets something right that its M5 cousin didn't and retains a manual gearbox option. Want fun driving for years? Change your own gears.



More info and images in the source link above